Leaf and Let Die

Deep in a magically accelerated forest, gnome colonies compete in a ritual trial to crown the next Guardian of the Grove. In minutes, bare soil becomes a living Plant Creature—Roots tunneling, Vines surging, Flowers blooming with strange powers—then the whole thing is hurled into ceremonial combat.

What you do

You build a unique Plant Creature on your Field Husk by grafting Roots, Vines, Canopies, and Flowers, and you grow your dice—your raw surge of power—to fuel purchases and win key clashes. Low rolls don’t just “miss”; they draw in gentler helpers: Critters and Wisps that can tilt the turn in clever ways.

Two phases

Cultivation: Roll dice, modify, and spend them to buy Plant cards and new dice—setting up your engine and expanding your Creature.

Battle: Roll and place dice onto the Battle Grid, take turns improving your position with actions and resources, then resolve Strikes for VP—with heavy losses causing Wounds to your Plant.

How you win

The game ends when the VP supply is exhausted. Highest VP wins. You score by:

  • Growing your Plant Creature (each grafted Plant card is worth VP)
  • Keeping Wisps you didn’t play (unplayed Wisps score their printed VP
  • Winning Strikes during Battle

Current status

Leaf and Let Die is in active prototype + playtesting. I’m building review-ready components and sharing development updates as I go.

  • Rules: (link your PDF here)
  • Photos: (add a small gallery here when ready)
  • Get updates: (Ghost email signup form / button)

Making of Leaf and Let Die (Devlog)

If you want the design notes, iteration history, and the “why” behind the systems:

➡️ Read the Devlog: (link to a tag page, e.g. /tag/devlog/)